BCC Pin Art 3D

BCC Particles

Pin art 3D 1

Overview

BCC Pin Art 3D is a particle based generator style filter. The name Pin Art is a reference to the desk toy where metal (or plastic) pins can be displaced by objects creating a 3D relief. The filter can use the color, luma, and alpha values of layers in the After Effects composition to define the appearance and arrangement of the particles making up the “Pin Screen”. Like a 3D-capable LED or halftone type of effect, it can be used to achieve a wide range of both 2D and 3D-looking surfaces. Pin Art 3D supports AE lights and camera for simple integration into AE 3D compositions. Features such as sophisticated built-in wipes and an integrated Beat Reactor group allow for creating dynamic animations within the filter, including animations directly influenced by audio layers.

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Note about presets: Most Pin Art 3D effects are dependent on an alternate layer being set as the Pin FX Layer in order to appear as designed. Since layer selector popups are not saved as part of presets it is necessary to select the Pin FX Layer BEFORE loading a preset. Once the Pin FX Layer is selected it will persist when loading any additional presets for that effect instance.

 

Render Group

Includes parameters affecting the image quality of the effect and other global render related settings.

Anti-Aliasing: None, Low, High ; sets the level of anti-aliasing applied to smooth edges.

Opacity Boost: controls the opacity of the particles.

Use Source Mask: When enabled, the Pin Screen will take any masking applied to the filter layer into account in it’s use of the layer, otherwise it will ignore masks.

Particle Intersection: Clicking this checkbox allows for particles to intersect in three dimensional space.

Motion Blur and Shutter Angle: offers options for various levels , simulating motion blur seen in camera footage. When set to Host Settings, the motion blur of the filter matches the motion blur set for the AE comp it’s applied in.

DOF Falloff , DOF Resolution: when using Depth of Field (Built-in or Comp camera) these affect the appearance and quality.

3D Options: Slice Resolution and Stack Resolution: for 3D pin shapes, these determine the resolution (how many polygons) used to define the shape. Higher resolution values will result in slower performance. For effects where the pins appear small, it may be possible to lower the resolution values to get faster performance (without adversely affecting the appearance). For effects where the pins appear large, it is possible to increase the resolution values to give a smoother appearance to the shape.

Near Clip Plane Offset and Far Clip Plane Offset: these can be used to clip or extend the bounds of the area in which pins will appear.

Use Comp Lights: When enabled, the filter will use AE lights enabled in the comp. The maximum number of total lights (including built-in and AE lights) the filter can use at once is 8. If there are more than 8 enabled AE lights in the comp it will use the 8 enabled light tracks that are topmost in the timeline.

Use Built-in Lights: There are also 3 built-in lights available. It’s possible to use both built-in and AE lights simultaneously. If enabled, the built-in lights will have priority over AE lights in terms of which lights get used if the total number of lights exceeds 8.

Use Comp Camera: When enabled, the filter will display the Pin Screen from the perspective of the enabled AE camera whose track is topmost in the timeline. When Use Comp Camera is enabled, the Built-In Camera group is disabled.

 

Pin FX Group

Pin FX Layer and Pin FX Layer Mode, Individual FX Layers and Modes ; In the Pin FX group, either the Pin FX Layer selector or the Individual FX Layer selectors determine which layers in the composition are used to influence the various FX applied to the pins. Every FX Layer selector also has an FX Layer Mode selector where it is possible to choose which attribute of the layer ; Luma, Alpha,

Luma Inverse, or Alpha Inverse: is used to map how the FX are applied.

FX Parameter FX Layer Mode* Result using Positive FX parameter values
Shift FX Luma Higher luma values shift the corresponding pins farther out from the front of the pin screen
Shift FX Alpha Higher opacity values shift the corresponding pins farther out from the front of the pin screen
Size FX Luma Lower Luma values shrink the cooresponding pins smaller than their original size
Size FX Alpha Lower opacity values shrink the corresponding pins smaller than their original size
Opacity FX Luma Lower luma values fade the opacity of the corresponding pins
Opacity FX Alpha Lower opacity values fade the opacity of the corresponding pins
  • Note: In all cases the inverse effect can be achieved by using the inverse FX Layer Mode or negative FX parameter values.

Master FX Scaler: allows for scaling all FX values in a single parameter.

Wipe FX, Lock FX Wipes: allow for wiping the individual FX separately or alogether with a single wipe control.

FX Wipe Types: Below are images showing a Pin Screen with Pin FX partially wiped on using various wipe types.

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Wipe Progress and Wipe Softness: @ Progress zero none of the Pin FX displayed, @ Progress 100 the Pin FX is entirely wiped on. For some Pin FX, extending the Progress to 200 allows for further wiping the effect to the other extreme (so the entire pin screen is displaying the effect). Wipe Softness allows for a softer edge to the wipe.

 

Pins Group

Pin Type: determines the type of particle used for the pins. 3D Pin Types support 3D lighting and textures, while most other choices do not. The Custom Shapes choice also supports 3D lighting and textures.

Texture Layer and Texture Modes: allow for using the image (Color and Alpha or Alpha Only) from an alternate layer as the texture displayed by each pin.

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Preserve Orientation: when Preserve Orientation is enabled, 3D pins’ orientation in relation to the camera is maintained regardless of the camera perspective or pin screen rotations. This means that if the Pin Transforms are left at default, the pins will always seem to be facing the camera which is useful for some types of effects. The Preserve Orientation setting does not apply to other (non-3D) Pin Types since those types always face the camera regardless of perspective or rotations.

Master Size, Size Variance, Size X, Size Y, Size Z: for adjusting and varying the size of the pins.

Mix Color Amount, Mix to Single Color, Mix to Layer: the pins default to using the color from the layer they are applied to, and the mix parameters allow for using another color or another layer to define the pin colors.

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Shape Character: this parameter makes the 3D Discs to appear with hollow centers and it can change the 3D Cylinders into Cone shapes.

Material Shininess and Material Specular: for 3D snd Custom Shape pin types, these parameters allow for adjusting the appearance of 3D lighting on the surface of the pins.

 

Pin Screen Group

Density Master, Density X, and Density Y: for adjusting the density of pins while maintaining the scale of the pin screen.

Master Scale, Scale X, and Scale Y: scale control for the pin screen which maintains particle size and density.

 

Transform Screen Group

Rotate X, Y, Z: rotation on 3 axes – rotation is applied to screen and pins.

Global Scale: scale the pin screen including scale of the pins.

Center X, Y , Z, and Position Mode: 3D position of pin screen with a choice of using object based position (Before Rotation) or world based position (After Rotation).

Twist Mode, Twist Angle, Twist Offset, Twist Direction: controls for applying a twist deformation to the pin screen.

Twist Wipe: wipe controls that apply to the twist deformation.

Pin art 3D 5

 

Transform Pins Group

Tumble, Spin, and Rotate: allows for transforming 3D pins independently from the pin screen (disabled for non 3D pins).

Variance parameters: allows for varying the rotation amount between pins based on a random algorithm.

Bi-directional Rotation: allow for varied rotation in both directions simultaneously (positive and negative).

Transform Wipe: wipe controls that apply to the pin transformations.

 

Noise Waves Group

Amplitude: for adjusting the height of the waves (can use positive and negative values).

Frequency: for adjusting the frequency of the waves.

Evolve: a control for the evolution of the noise pattern the waves are based on – can be keyframed to manually animate waves.

Auto-Evolve Speed: speed of wave auto-animation.

Auto-Loop: number of seconds at which wave animation will seemlessly loop.

Scale Waves: scales the amplitude of the waves.

Waves Wipe: wipe controls that apply to the wave deformations.

Pin art 3D 6

 

Dispersion Group

Disperse Master, Disperse X, Y, and Z: disperses the pins from their original locations based on a random algorithm – a master control and control for dispersion along the individual 3D axes.

Disperse Wipe: wipe controls that apply to the dispersion.

Pin art 3D 7

 

Built-in Camera Group

Camera Model: Position, Orbit: camera offering 3D position and orientation control, or an orbit camera for easily adjusting perspective while remaining focused on the 3D center.

Field of View: an adjustment that can be used to simulate the look of various lenses – a large value gives a wide angle look.

Camera Position X, Y, and Z: 3D coordinate control for camera.

Camera Tumble, Spin, and Rotate: controls for orientation of the position based camera.

Use Depth of Field, DOF Focal Point, Aperture, Blur: controls for simulating camera depth of field.

 

Built-in Lights Group

Enable: 3 built in lights which can be individually enabled/disabled.

Ambient: increasing this value gives some of the light color to the dark (unlit) areas.

Type: determines whether the light will appear as a spot light or point light.

Light Intensity: intensity of the light.

Specular Highlight: determines how much the light contributes to any specular highlights on the particles – the color of the specular highlights is determined by the Material Specular prameter in the Particles group.

Color: the color of the light.

Position X, Y, and Z: 3D position of the light source.

Tumble and Spin: determines the orientation of the light if it is a spotlight.

Spot Angle and Feather: for spotlight, these determine the angle of the light cone and the softness of spot edges.

 

Global Settings

Random Seed: There are several features in the plugin that use some kind of randomization to generate results (Fractal Field, Speed Randomness, Size Randomness, Opacity Randomness, etc.). Changing the Random Seed tweaks the random algorithms to produce a somewhat different result. It can be used to simply try a few different takes on an effect and it can also be used when you want another instance of the effect to look the same but not identical – give it a different Random Seed value.

Near and Far Clip Plane Adjust: These can be used to clip or extend the bounds of the area in which particles will appear.

Pos Z Use Pixel Units: When this is enabled, Position Z uses absolute pixel units.

Alpha Cutoff: Determines what alpha value is equivalent to zero for the particle renderer.

Z Sorting Mode: Defaults to true 3D, with options for sorting by birth order.

3D Slice and Stack Resolution: For 3D particle shapes, these determine the resolution (how many polygons) used to define the shape. Higher resolution values will result in slower performance. For effects where the particles appear small, it may be possible to lower the resolution values to get faster performance (without adversely affecting the appearance). For effects where the particles appear large, it is possible to increase the resolution values to give a smoother appearance to the shape.

Accessing Image Layers: Determines whether (and how) an animated Image Layer used as a particle will loop when the end is reached.

 

Beat Reactor

The BCC Beat Reactor is an animation control suite which drives effect properties based on the contents of an audio track. This lets you seamlessly tie visual FX to an audio soundtrack without the need for ANY manual keyframing.

For more information on the Beat Reactor, Click Here.

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Category:

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Licensing

BCC Time

Nested Subgroup

BCC Image Restoration

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

BCC Color & Tone

BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

BCC Art Looks

BCC Stylize

BCC Textures

BCC Art Looks

BCC Transitions

BCC Key & Blend

BCC Key & Blend

BCC Textures

BCC Textures

BCC Color & Tone

BCC Stylize

BCC Color & Tone

BCC Color & Tone

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Transitions

BCC Particles

Uncategorized

Uncategorized

Nested Subgroup

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Match Move

BCC Match Move

BCC Color & Tone

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Perspective

BCC Warp

BCC Transitions

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Perspective

BCC Perspective

BCC Key & Blend

BCC Stylize

BCC Lights

Uncategorized

BCC Stylize

BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Image Restoration

BCC Transitions

BCC Textures

BCC Browser

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Stylize

BCC Obsolete

Nested Subgroup

BCC Textures

BCC Transitions

BCC Stylize

BCC Art Looks

BCC Color & Tone

BCC Color & Tone

BCC Time

BCC Time

BCC Transitions

BCC Lights

BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

Uncategorized

Uncategorized

Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Transitions

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Lights

BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Transitions

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Textures

BCC Lights

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Stylize

BCC Stylize

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Transitions

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC VR

BCC VR

BCC VR

BCC VR

BCC VR

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

BCC Image Restoration

BCC Key & Blend

BCC Key & Blend

BCC Color & Tone

BCC Film Style

BCC Film Style

BCC Color & Tone

BCC Color & Tone

BCC Film Style

BCC Lens

BCC Lights

BCC Color & Tone

BCC Film Style

BCC Blur & Sharpen

BCC Art Looks

BCC Lens

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Lights

BCC Lens

BCC Grads and Tints

BCC Art Looks

BCC Key & Blend

BCC Art Looks

BCC Grads and Tints

BCC Grads and Tints

BCC Film Style

BCC Film Style

BCC Image Restoration

BCC Image Restoration

BCC Color & Tone

BCC Lens

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Color & Tone

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Optical Diffusion

BCC Grads and Tints

BCC Key & Blend

BCC Color & Tone

BCC Lights

BCC Film Style

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Optical Diffusion

BCC Art Looks

BCC Color & Tone

BCC Key & Blend

BCC Lights

BCC Art Looks

BCC Color & Tone

BCC Lights

BCC Lens

BCC Lights

BCC Lights

BCC Film Style

BCC Color & Tone

BCC Key & Blend

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Art Looks

BCC Key & Blend

BCC Key & Blend

BCC Lights

BCC Grads and Tints

BCC Color & Tone

BCC Stylize

BCC Optical Diffusion

BCC Lens

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Grads and Tints

BCC Blur & Sharpen

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Grads and Tints

BCC Textures

BCC Film Style

BCC Grads and Tints

BCC Perspective

BCC Lens

BCC Art Looks

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

BCC 3D Objects

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Effect:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC AE Licensing
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
BCC Apply Modes
BCC Artists Poster
BCC AVX Licensing
BCC Beat Reactor
BCC Beat Reactor Integrated
BCC Beauty Studio
BCC Blobs Wipe
BCC Blur
BCC Blur Dissolve
BCC Boost Blend
BCC Brick
BCC Brightness-Contrast
BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
BCC Cartoon Look
BCC Cartooner
BCC Cast Shadow
BCC Caustics
BCC Charcoal Sketch
BCC Checker Wipe
BCC Chroma Key
BCC Chroma Key Studio
BCC Cloth
BCC Clouds
BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Colorize Glow Dissolve
BCC Comet
BCC Common Controls
BCC Common Controls - Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Corner Pin Studio
BCC Correct Selected Color
BCC Crash Zoom Dissolve
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Curl
BCC Curl Dissolve
BCC Cylinder
BCC Damaged TV
BCC Damaged TV Dissolve
BCC DeGrain
BCC Deinterlace
BCC DeNoise
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC Dv Fixer
BCC DVE
BCC DVE Basic
BCC Edge Cleaner
BCC Edge Grunge
BCC Edge Lighting
BCC Effects List
BCC Emboss
BCC Extruded EPS
BCC Extruded Spline
BCC Extruded Text
BCC FAQ
BCC Fast Film Glow
BCC Fast Film Glow Dissolve
BCC Fast Film Process
BCC Fast Flipper
BCC Fast Lens Blur
BCC Film Damage
BCC Film Glow
BCC Film Glow Dissolve
BCC Film Grain
BCC Film Process
BCC Fire
BCC Flicker Fixer
BCC Flutter Cut
BCC Fractal Noise
BCC FX Browser
BCC Gaussian Blur
BCC Glare
BCC Glint
BCC Glitter
BCC Glow Alpha Edges
BCC Glow Matte
BCC Gradient
BCC Granite
BCC Grid Wipe
BCC Grunge
BCC Halftone
BCC Hue-Sat-Lightness
BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC Kaleida Dissolve
BCC Laser Beam
BCC Layer Deformer
BCC LED
BCC Lens Blur
BCC Lens Blur Dissolve
BCC Lens Correction
BCC Lens Distortion Wipe
BCC Lens Flare 3D
BCC Lens Flare Advanced
BCC Lens Flare Dissolve
BCC Lens Flare Round
BCC Lens Flare Spiked
BCC Lens Flash
BCC Lens Shape
BCC Lens Transition
BCC Levels Gamma
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
BCC Light Sweep
BCC Light Wipe
BCC Light Wrap
BCC Light Zoom
BCC Lightning
BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
BCC Motion Tracker Avid
BCC Motion Tracker FCP
BCC Motion Tracker Motion
BCC Motion Tracker PRM
BCC Motion Tracker Red
BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle Illusion Dissolve
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Prism Dissolve
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reflection
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Blur Dissolve
BCC RGB Displacement Dissolve
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spill Remover
BCC Spin Blur Dissolve
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
BCC+ Beauty Studio
BCC+ Composite
BCC+ Dissolve
BCC+ F-Stop
BCC+ Film Grunge
BCC+ Flashing
BCC+ Fluorescent
BCC+ Haze
BCC+ Two Strip
BCC+ Vignette
BCC+Ambient Light
BCC+Black and White
BCC+Bleach Bypass
BCC+Blur
BCC+Borders
BCC+Camera Shake
BCC+Center Spot
BCC+Channel Blur
BCC+Channel Blur YUV
BCC+Chroma Bands
BCC+Chromatic Aberration
BCC+Color Gradient
BCC+Color Infrared
BCC+Color Paste
BCC+Color Shadow
BCC+Color Spot
BCC+Colorize Gradient
BCC+Cross Processing
BCC+Day for Night
BCC+DeBand
BCC+DeBlock
BCC+Defog
BCC+DeFringe
BCC+Depth of Field
BCC+Detail
BCC+Develop
BCC+Diffusion
BCC+Directional Blur
BCC+Double Fog
BCC+Dual Gradient
BCC+Edge Composite
BCC+Enhancing
BCC+Eye Light
BCC+Film Stocks
BCC+Fog
BCC+Frost
BCC+FX-Editor
BCC+Gels
BCC+Glow
BCC+Glow Darks
BCC+Glow Edges
BCC+Grade
BCC+Halo
BCC+Harris Shutter
BCC+High Contrast
BCC+Holdout Composite
BCC+Ice Halos
BCC+Infrared
BCC+Kelvin
BCC+Key Light
BCC+Lens Distortion
BCC+Lens Flare
BCC+Light
BCC+Looks
BCC+Low Contrast
BCC+Math Composite
BCC+Mist
BCC+ND Gradient
BCC+Net
BCC+Night Vision
BCC+Non-Additive Mix
BCC+Optical Dissolve
BCC+Overexpose
BCC+Photographic
BCC+Polarizer
BCC+Prism
BCC+Rack Focus
BCC+Radial Exposure
BCC+Radial Tint
BCC+Rays
BCC+Reflector
BCC+ReLight
BCC+Selective Saturation
BCC+Sepia
BCC+Shadows/Highlights
BCC+Silk
BCC+Skin Tone
BCC+Smear Blur
BCC+Split Field
BCC+Split Tone
BCC+Streaks
BCC+Sunset
BCC+Textures
BCC+Three Strip
BCC+Tint
BCC+Transform
BCC+Wide Angle Lens
BCC+X-Ray
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro

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